Wait, it's not the end of July...
Back in the middle of last year when we started the Tenebrous project, we actually thought we'd be done by the end of July. Well as life often does - threw us a curveball. Our lead developer moved, our head builder got busy with life, and there was no way I was gonna finish this monster all by myself. Thankfully at the end of the year things calmed down, people had renewed interest, and we even recruited some new (old) blood.
Every single step you take in the Tenebrous is hand made, every mob custom edited. It's hard to fully explain how much attention to detail went into this dungeon... so I won't even try - just go play it!